This is the backbone of the gate camp fits. Locks very fast, is quite cheap (<4mill) and has some decent tank to survive gate guns for a little bit.
You should always align out to a ping or other celestial before you shoot hostile ships on a gate. Warp off immediately if gate guns start to shoot you.
As soon as you are are more than 150km away from the gate, gate guns will stop shooting and won't engage again if you warp back to gate and shoot the same target.
Thrashers should be within jump range of the gate at all times.
[Thrasher, *T1 Gate Camp Thrasher]
Gyrostabilizer I
Damage Control I
F-90 Compact Sensor Booster
F-90 Compact Sensor Booster
Faint Scoped Warp Disruptor
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Targeting System Subcontroller I
EMP S x1000
Republic Fleet EMP S x200
Scan Resolution Script x2
5MN Y-T8 Compact Microwarpdrive x1
The Gnosis has good locking speed, a decent armour tank and a Remote Sensor Booster II to increase your fleet mates locking speed. The Skirmish Command Burst I can be used to increase point and scram range of the fleet. If you cannot use a command burst, fit the Drone Link Augmentor I from crago instead.
[Gnosis, Gnosis Camp New]
Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Crystalline Carbonide Restrained Plates
50MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
Fleeting Compact Stasis Webifier
Remote Sensor Booster II
Sensor Booster II
Sensor Booster II
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
Skirmish Command Burst I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Valkyrie II x5
Light Armor Maintenance Bot I x5
Targeting Range Script x3
Caldari Navy Antimatter Charge M x1200
Scan Resolution Script x3
Evasive Maneuvers Charge x200
Interdiction Maneuvers Charge x300
Rapid Deployment Charge x200
Caldari Navy Iron Charge M x800
Drone Link Augmentor I x1
Armour logi with Remote Sensor Booster IIs to increase lock speed of your fleet mates. Usually repairs Gnosises, the Ashimmu or the Maulus Navy Issue below.
[Exequror, Camp Exec]
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Dark Blood Explosive Energized Membrane
Corpum C-Type Thermal Energized Membrane
800mm Steel Plates II
Remote Sensor Booster II
Remote Sensor Booster II
Cap Recharger II
10MN Monopropellant Enduring Afterburner
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Trimark Armor Pump I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Warrior II x5
Light Armor Maintenance Bot I x5
Scan Resolution Script x2
ECCM Script x2
Only one needed per fleet. This Maulus has 18km scram range heated and can stop targets from burning back to gate. Should get constant repairs and sensor boosts by an Exequror.
[Maulus Navy Issue, Instalock]
Damage Control II
400mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Caldari Navy Warp Scrambler
Sensor Booster II
Sensor Booster II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x5
Acolyte II x5
Scan Resolution Script x2
Nanite Repair Paste x30
The Ashimmu can web targets on the gate to further prevent them to escape the camp and help the Thrasher to better apply damage. Only one needed per fleet. Should also get remote sensor boosts and repairs from an Exequror.
[Ashimmu, Camp Fast Lock]
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Reactive Armor Hardener
IFFA Compact Damage Control
Heat Sink II
1600mm Rolled Tungsten Compact Plates
Sensor Booster II
50MN Y-T8 Compact Microwarpdrive
Stasis Webifier II
Stasis Webifier II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Medium Energy Nosferatu II
Medium Energy Nosferatu II
Medium Explosive Armor Reinforcer I
Medium Processor Overclocking Unit I
Medium Kinetic Armor Reinforcer I
Vespa II x4
Scan Resolution Script x1
Conflagration M x3
Imperial Navy Multifrequency M x6
Scorch M x6
Imperial Navy Gamma M x3
Imperial Navy Standard M x3
Nanite Repair Paste x70
This fit is used when hostiles try to contest the camp. It should only be used if FC calls for it.
[Gnosis, Upship Gnosis]
Damage Control II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Mark I Compact Reinforced Bulkheads
50MN Y-T8 Compact Microwarpdrive
Initiated Compact Warp Disruptor
Fleeting Compact Stasis Webifier
Initiated Compact Warp Scrambler
Medium Compact Pb-Acid Cap Battery
Medium Micro Jump Drive
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Medium Gremlin Compact Energy Neutralizer
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Warrior II x5
Valkyrie II x5
Null M x2000
Void M x2000
Antimatter Charge M x2000
Caldari Navy Antimatter Charge M x1000