Please read this guide in full!
A: Incursions in eve are high-difficulty group PvE content, with the goal of making ISK. There are several “tiers” of Incursion sites, with varying payouts, required fleet sizes and sites. We run Vanguard sites, which require fleets of 10-12 pilots.
A: Our VG doctrine fits can be found here: https://wiki.silentcoalition.com/community/doctrines/coalition-doctrines#incursions-vanguards
A: In short, no. A lot of careful consideration and optimisation has gone into developing our doctrine, and seemingly small changes can lead to a ship that is not fit to fulfil its role and may struggle to survive encounters (or even endanger the fleet!). The obvious exception are direct upgrades, like using T2 guns or faction damage mods.
A: You can see scheduled fleets here: https://auth.eve-linknet.com/opcalendar/ . Make sure you are in the Incursion special interest group, and you will find a ping at the scheduled time in the incursion channel on discord. X up when the fleet is starting to form, and you will be invited to fleet! The current incursion dockup will always be pinned in that channel, so make sure you are in the correct location before X’ing up.
A: In a normal fleet, you can expect to make over 100 million ISK per hour (per pilot), the current fleet record sits at 111 mil/h. Fleets usually last for 3-4 hours, but you are free to drop out at any time.
A: You need to be able to fly an exact doctrine fit, buy and bring your own ship, and be able to join discord voice comms (mic not required, but encouraged). You also must have completed an MQP fleet. You will also be required to read this guide IN FULL and follow the checklist before you join your first fleet.
A: Yes. The payout mechanic dictates a maximum number of ships we can bring, so critical roles must be filled by appropriate ships no matter what. After these roles are filled, however, the remaining spots are filled in the order in which pilots X’d up, not by how good their fits are.
Incursions are based on sites, which spawn in the systems currently under invasion by sansha forces. Anyone can warp to these sites, and they will respawn shortly after completion for as long as the incursion focus lasts. The basic concept is for combat ships to clear each site of hostiles, while logistics ships “heal” fleet members to counter the massive incoming damage. An individual ISK and LP payout is issued to each pilot upon completion of a site automatically. The combat ship role is separated into two classes; Snipers and DPS. Target priority is communicated to the fleet by using tags, more about their usage below.
Incoming damage is very high in Vanguard sites, so logistics ships only have a window of a few seconds to get reps on you and save your ship when you are getting shot at.
It is vital that you broadcast for shields as soon as you are getting targeted by hostiles (yellowboxed), so logi have enough time to react.
For the same reason, you must turn on your shield hardeners as soon as you undock, and keep them running for the duration of the fleet. The FC might remind you to do it, but it is your own responsibility. Do not forget to do this, logi can not help you if your hardeners are off and you will lose your ship. Snipers Nightmare and Praxis are the sniper fits in our VG doctrine. They are the main source of damage in a fleet, as they can project their damage to ranges of 60km and beyond. Primary targets for snipers are tagged with the letters A,B,C. The kill order for a sniper ship is therefore:
Nightmare and Praxis are the sniper fits in our VG doctrine. They are the main source of damage in a fleet, as they can project their damage to ranges of 60km and beyond. Primary targets for snipers are tagged with the letters A,B,C. The kill order for a sniper ship is therefore:
A → B → C → 1 → 2 → 3
A major exception to this rule are the Niarja Myelen. These are highest priority for snipers whenever they spawn. In Addition to this, targets tagged ‘X’ must NOT be killed.
Vindicator, Hyperion and Rokh are the DPS fits in our VG doctrine. With short range blasters, their main objective is to use their webs to slow small, fast frigate targets and kill them. Primary targets for DPS are tagged with the numbers 1,2,3. The kill order for a DPS ship is therefore:
1 → 2 → 3 → A → B → C
In Addition to this, targets tagged ‘X’ must NOT be killed.
This is what your overview will look like when entering a site:
Another aspect of the damage the fleet does to the targets in a site, is the drones that all the doctrine fits include. The drone strategy is the same for all ships in the fleet regardless of their role.
Before you go into combat you MUST make sure you set your drones from the drone window hamburger menu on "PASSIVE" and "FOCUS FIRE". NEVER have them set to "AGGRESSIVE" under any circumstances in Incursions.
The FC will assign a so called "Drone Bunny" or "DDD" at the start of the fleet, that will usually be a DPS role ship. The role of the Drone Bunny is to direct the drones to attack certain targets.
After the fleet is informed of who the "Drone Bunny" is, when entering the sites, you will have to assign your drones to the Drone Bunny after the FC calls the fleet to launch drones. (launch your drones then right-click "drones is space" and on the menu that appears hover "Assist" and left click the name of the pilot that was tasked as DDD or Drone Bunnyby the FC).
After you assign the drones to the drone Bunny, you do not have to direct your drones, the Drone Bunny will direct them for you.
At the end of a site, the FC will call "drones in" that means you will have to recall your drones to the drone bay.
You will find that you might have 2 types of drones. combat drones, that do damage and armor maintenance drones.
Normally only damage drones are needed but somethimes the FC will call for an emergency repair on a ship in fleet, in witch case he will ask of you to recall your combat drones and dispatch the armor maintenance ones to repair the armor of the designated ship.
In Summary: know the tags assigned to your role, and work through them in order. Listen out for FC calls, that always has priority over tags. Feel free to ask questions during the fleet if you are ever unsure about something, we are happy to help…your success is our success, after all!